<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>No Place Like Devlog - itch.io</title><link>https://aevyr.itch.io/no-place-like</link><description>Navigate a procedurally generated universe to get back home</description><item><guid>https://aevyr.itch.io/no-place-like/devlog/1475147/planet-view</guid><title>Planet View</title><link>https://aevyr.itch.io/no-place-like/devlog/1475147/planet-view</link><pubDate>Wed, 01 Apr 2026 00:11:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now, when you choose a planet, you&#039;re flown to a close-up screen where you can see its exact resource amounts and you can choose to stay as many days as you&#039;d like, or go back to navigating. This adds...</p>]]></description></item><item><guid>https://aevyr.itch.io/no-place-like/devlog/1474769/new-game-screens</guid><title>New Game Screens</title><link>https://aevyr.itch.io/no-place-like/devlog/1474769/new-game-screens</link><pubDate>Tue, 31 Mar 2026 17:10:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a win screen, loss screen, and a new screen for when you&#039;re flying to a planet. You&#039;ll see the &quot;days away&quot; tick down as the destination bar fills up, and each day, there&#039;s a chance for a special...</p>]]></description></item><item><guid>https://aevyr.itch.io/no-place-like/devlog/1474272/encounters-and-distance</guid><title>Encounters and Distance</title><link>https://aevyr.itch.io/no-place-like/devlog/1474272/encounters-and-distance</link><pubDate>Tue, 31 Mar 2026 02:40:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Implemented planet distance- adds more risk/reward and means that a planet with super high resources isn&#039;t always the best choice. When you go to a planet, it will take a certain number of days We mad...</p>]]></description></item><item><guid>https://aevyr.itch.io/no-place-like/devlog/1473429/basic-resource-management</guid><title>Basic Resource Management</title><link>https://aevyr.itch.io/no-place-like/devlog/1473429/basic-resource-management</link><pubDate>Mon, 30 Mar 2026 06:28:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The player can now navigate to planets to change their resource levels. There&#039;s also a &quot;Days Left&quot; counter (which currently starts at 50). We haven&#039;t settled on a win condition yet...</p>]]></description></item><item><guid>https://aevyr.itch.io/no-place-like/devlog/1473283/planet-display</guid><title>Planet Display</title><link>https://aevyr.itch.io/no-place-like/devlog/1473283/planet-display</link><pubDate>Mon, 30 Mar 2026 01:51:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added new planets, along with the ability to generate individual resource amounts for each planet. These are summarized when you hover over a planet. The planet&#039;s name is now visible underneath the pl...</p>]]></description></item><item><guid>https://aevyr.itch.io/no-place-like/devlog/1473197/procedural-planets</guid><title>Procedural Planets</title><link>https://aevyr.itch.io/no-place-like/devlog/1473197/procedural-planets</link><pubDate>Sun, 29 Mar 2026 23:21:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added several new planet images made by Ky. Planets now procedurally generate- for each generation call made to PlanetGenerator.cs, a number of planets will be made, between a min and a max, and given...</p>]]></description></item><item><guid>https://aevyr.itch.io/no-place-like/devlog/1472481/laid-down-basic-graphics</guid><title>Laid down basic graphics</title><link>https://aevyr.itch.io/no-place-like/devlog/1472481/laid-down-basic-graphics</link><pubDate>Sun, 29 Mar 2026 03:45:28 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2MzgyNTU2LnBuZw==/400x224%23c/bEUcE8.png" class="post_image"/><p>I&#039;ve got a rocket ship, a particle system for the ship&#039;s flame, and a star generator with a light parallax effect. Ky has drawn about half a dozen planets Still fleshing out the core game loop- going...</p>]]></description></item></channel></rss>