
No Place Like
In "No Place Like", you will pilot your ship across a procedurally generated universe to get back to your home planet, appropriately named "HOME".
You have 50 days to get back, but HOME is 15 jumps away, and resources are finite.
If you just want to have fun experiencing the procedural systems and planets, you can go into "Exploration" mode, where you don't passively lose any resources- it's basically impossible to lose.
In Normal mode, you lose 5 of each resource (Food, Water, Oxygen) per day spent traveling. Camp out on a nice planet to remedy this.
In Impossible mode (appropriately named, trust us.) your resources still go down by 5 each day, but you only have one month (31 days) to get back to HOME.
We have a discussion board where you can post cool planet finds-atmospheres, names, or just the planets themselves (or all at once)
This is our second ever game jam, so feedback via comments and discussion posts is incredibly appreciated <3 We hope you enjoy our game :)
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | 1 day ago |
| Author | aevyr |
| Made with | Unity, Aseprite, FL Studio, Paint.net, ChipTone |
| Tags | Procedural Generation, Retro, Sci-fi, Short, Space |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Touchscreen, Eye tracker, Stylus |
| AI Disclosure | AI Assisted, Code |
Development log
- Planet View2 days ago
- New Game Screens2 days ago
- Encounters and Distance3 days ago
- Basic Resource Management4 days ago
- Planet Display4 days ago
- Procedural Planets4 days ago
- Laid down basic graphics5 days ago


