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Devlog
Planet View
April 01, 2026
by
aevyr
Now, when you choose a planet, you're flown to a close-up screen where you can see its exact resource amounts and you can choose to stay as many days as you'd like, or go back to navigating. This adds...
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New Game Screens
March 31, 2026
by
aevyr
Added a win screen, loss screen, and a new screen for when you're flying to a planet. You'll see the "days away" tick down as the destination bar fills up, and each day, there's a chance for a special...
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Encounters and Distance
March 31, 2026
by
aevyr
Implemented planet distance- adds more risk/reward and means that a planet with super high resources isn't always the best choice. When you go to a planet, it will take a certain number of days We mad...
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Basic Resource Management
March 30, 2026
by
aevyr
The player can now navigate to planets to change their resource levels. There's also a "Days Left" counter (which currently starts at 50). We haven't settled on a win condition yet...
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Planet Display
March 30, 2026
by
aevyr
Added new planets, along with the ability to generate individual resource amounts for each planet. These are summarized when you hover over a planet. The planet's name is now visible underneath the pl...
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Procedural Planets
March 29, 2026
by
aevyr
Added several new planet images made by Ky. Planets now procedurally generate- for each generation call made to PlanetGenerator.cs, a number of planets will be made, between a min and a max, and given...
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Laid down basic graphics
March 29, 2026
by
aevyr
I've got a rocket ship, a particle system for the ship's flame, and a star generator with a light parallax effect. Ky has drawn about half a dozen planets Still fleshing out the core game loop- going...
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